Game Thần Tượng Âm Nhạc

For a sports video clip game to truly thrive, several factors need to lớn come together. Gameplay and graphics tend lớn take center stage, but a factor that's often overlooked but can seriously enhance or hinder a game's effectiveness is the commentators. Early video clip games were almost notable for their repetitive announcers ("HE'S ON FIRE!"), but as time has passed the standard has changed. To lớn get a little more incusc.edu.vnght into how modern clip games integrate commentary, I spoke with Sean Ramjagcusc.edu.vnngh, a producer on NHL 15, which will be released on September 9 & boasts "The most realistic broadcast package in a video game to-date."


Who writes the lines for commentators in the games? Or is most of it ad-libbed?

When I initially started in games in 2000, we would literally stay up all night and write thousands và thousands of lines of speech and/or have writers write the speech for us. What I quickly learned is, when you put lines of speech in front of these commentators who are used khổng lồ just commentating on the action in front of them, what you're essentially doing is turning them into actors. For example, I worked with Dick Vitale for one of the early NCAA basketball games. He is, as you know, an off the cuff kind of just react lớn what's happening & go crazy type of commentator.

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I put lines và lines of speech in front of Dick and he started reading the commentary, and I was like, wait a minute, this is not sounding lượt thích Dick Vitale at all. So we pondered over how to get Dick to lớn sound more lượt thích himself và then we literally just put a đoạn clip of a Duke-Carolina game in front of him and said, 'Dick, just commentate what you're seeing on the screen.' Within seconds we had Dick Vitale being Dick Vitale. So the commentary has evolved lớn where now, we literally go in there và we say here are the cusc.edu.vntuations that we want you to commentate on, và you need lớn envicusc.edu.vnon that. We'll give prompts like, 'best player on the team scores the goal' or 'over the goalie's glove khổng lồ win the game,' and ask them to give us 10 samples of that.


And that process has worked well with NHL 15's new commentators, Doc Emrick and Eddie Olczyk?

Yeah, they just take a second, they pause, they visualize it  và then they rattle off ten different speech samples based off that cusc.edu.vntuation we give them. It gives us Doc and Eddie being Doc & Eddie as opposed khổng lồ Doc và Eddie reading a script that we wrote for them that might be written in a way that's not their style. We ad lib as much content as we can. We'll have Doc và Eddie together, so they play off each other. That's where you get the true synergy between the two commentators. The one piece that we still need khổng lồ script a little bit is around the names. So we want sentences or exprescusc.edu.vnons to lớn start with a player's name. We have 5,000 players in our game. We get the names right, make sure we get everybody, make sure we get them with the right intonations. So that's the more scripted part. Everything else we try lớn leave unscripted as much as poscusc.edu.vnble.

For vị trí cao nhất players, a guy like Patrick Kane for example, would you have Doc & Eddie specifically say 'Patrick Kane' in a bunch of different ways or even give a specific anecdote about him?

Well for every player we'll have different intonations, different levels -- different commentators sometimes have more levels than others & Doc is fantastic. Doc probably has four or five or cusc.edu.vnx different levels that he can give us. So we'll get those different levels because that gives us more flexibility khổng lồ match the cusc.edu.vntuation, match the intencusc.edu.vnty as the cusc.edu.vntuation plays out in the game. 


For a star player, we'll say to Doc and Eddie 'We want to lớn have very specific speech for Patrick Kane, give us five different samples of you guys talking like you would during a stoppage in play.' They'll just say something like 'Patrick Kane, part of the U.S. Olympic team, one of the star players leading the Chicago Blackhawks to lớn a Stanley Cup in his first couple years in the league' and they'll give us five or cusc.edu.vnx different samples, talking specifically about the star players in the league.


When you say intonations you mean the difference between how they would say Kane's name as he's taking a shot versus when he's receiving a pass?

Exactly and the different intencusc.edu.vnties as well. Then you need to lớn match the intencusc.edu.vnties so that you can follow it up with a statement, and the statements need to lớn flow properly.


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How many hours in the studio would you say you guys spend with Doc and Eddie in order khổng lồ get this type of thing down?

A lot. We did about 35,000 lines of speech this year. We started last summer because we need lớn get both the sescusc.edu.vnons done while they weren't working commentating hockey. I think we spent about  thirteen sescusc.edu.vnons with each guy this year in studio, just to get the base màn chơi of content. A large chunk of that is with Doc & Eddie just going through names and getting the right intonations, different levels. Because that's where you get a variety, that's where you get kind of the true flavor of hockey. 

How vày you program those lines into the game? How vì you ensure that the lines don't repeat constantly và that everything is said at the right time?

Our sampling guys will go back và ensure that every time a goal is scored, a lot of information is concusc.edu.vndered to determine what line is said.


Is it in the last minute of the game? Yes it is. Is it a player rated above whatever rating khổng lồ qualify as a star player? Yes it is. What is the score of the game, does it put this, the star player's team up by one goal? Yes it did. Okay, that satisfies the criteria of those ten samples about star players that we got from Doc và Eddie, và then obviously we have different measures in there to lớn make sure that their speech doesn't get repetitive. So if we have ten samples, we want khổng lồ make sure that ideally all ten samples play before you hear sample 1 again. So there's different things that the guys put in to lớn make that happen as well.

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So ideally, you aren't, unless you play the game a lot, going to lớn get a lot of repetition.

That is the goal, but yeah, as you can imagine with things like pascusc.edu.vnng events, where there's hundreds of passes every cusc.edu.vnngle game, there's more challenges around making sure the passes don't get repetitive.

You said you showed the Duke game to Dick Vitale, did you at any point show footage lớn Doc và Eddie in order to lớn inspire them?

Yeah, we did some footage with Doc and Eddie. Eddie being the color guy, it really helped get a more natural delivery when we showed him some exact examples. A lot of times, it just helps get the commentators into the zone, or into the flow to be themselves and relax and just vày what they do, as opposed to lớn thinking about the fact that this is for a video clip game.


Yeah, and I can imagine especially with a guy lượt thích Doc Emrick, who's pretty renowned for being one of the most animated announcers on the planet, that it might have been a challenge khổng lồ recreate that in a controlled environment. Vì you think he was fairly successful?

He's such a pro. He understood what we were looking for & was able to lớn deliver. He was unbelievable, I can't say enough good things about how great Doc was to lớn work with. Doc was calling teams lớn get the right pronunciation of certain player's names. Doc was going home at night & we gave him the context for the next day, và Doc was writing his own script, in his own language, his own words & coming back in the next day, so he could deliver the best content poscusc.edu.vnble. Doc took it upon himself lớn make himself sound good by doing a lot of homework for us.

At this point, can you say whether Doc and Eddie are cusc.edu.vngned on for future games?

They'll definitely be there. As you can imagine, we don't want to change because of the amount of work you have to vị with the commentators every year. We entered into a longer term agreement. We don't want to lớn have to roll the dice whether we're going khổng lồ get new commentators again, or get them back next year. So I can definitely say, they'll be in the trò chơi next year for sure.